Work done while at Dambuster Studio between 2017-2020.
One of my main responsibilities was the full 3D modeling and texturing of Jacob, one of the six playable protagonists. From high-poly sculpt to final textured asset, I handled his complete character pipeline. It was a great honor to see Jacob chosen as the face of the game — he’s featured prominently on the front cover of the official DVD release.
In addition to Jacob, I also worked on various NPCs and zombie enemies, contributing both to their 3D production and to some of the early zombie archetype concept designs — helping define the grotesque, over-the-top tone that defines Dead Island 2.
Special thanks to the amazing team at Dambuster and Deep Silver for the collaboration, and to Richard Smith, our Lead Character Artist, for the guidance throughout the project.
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