As a Character Artist on Hellblade II, I was responsible for the complete 3D production of Thorgest and the Slavers, including their multiple in-game variants. My work spanned modeling, texturing, grooming, and look development, pushing for the visual and emotional intensity that defines the world of Hellblade.
For Thorgest — a key character in the story — I handled every stage of development, ensuring he embodied the brutality and broken humanity central to the game’s themes. I also created the full cast of Slaver characters, developing visual variations to support the narrative and gameplay.
Many of the costumes were entirely designed and crafted by me in Marvelous Designer, blending historical realism with the grounded, handcrafted aesthetic of the game’s art direction.
Working on Hellblade II was a deep and somber journey, both artistically and emotionally. It challenged me not only as an artist, but as a storyteller. It remains one of the most intense and rewarding experiences of my career, and a true milestone in my personal growth.
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